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An Accurate Acupuncture Feedback Platform
Introduction
VR/AR PROJECT ·
An Accurate Acupuncture Feedback Platform 

MAKING AN ACCURATE ACUPUNCTURE FEEDBACK PLATFORM
IN VIRTUAL TEACHING ENVIRONMENT

From Digital Design Studio, School of Simulation and Visualisation, the Glasgow School of Art

01. DELIVER THE KNOWLEDGE OF ACUPUNCTURE AND ANATOMY TO THE YOUNG GENERATION

​02. AN ACCURATE NEEDLING FEEDBACK PLATFORM

PROJECT DEMO:

THE ACCURATE ACUPUNCTURE FEEDBACK PLATFORM IS BUILT ON UNITY 3D ENGINE BY THE COMBINATION OF HTC VIVE AND PHANTOM OMNI.

Project Demo - it also has a Chinese version for Chinese learners 

GRAPHIC ILLUSTRATION:

USER - HTC VIVE + PHANTOM OMNI

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Headset (HTC VIVE, 2015)

The virtual environment:

Acupuncture teaching and training room

3D anatomy models

Acupuncture needles

Virtual Reality Headset

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Controller

(HTC Vive, 2015)

​Virtual Reality interaction

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Phantom Omni 

(SensAble, 1994)

Haptic feedback -

build the acupuncture

feedback platform

Virtual Reality Controller

Left hand

Haptic Device

Right hand

AIMS:

DELIVER KNOWLEDGE; TRAINING METHOD 

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Deliver the rationale and knowledge of acupuncture to the young generation by the friendly image information.

Develop an efficient information feedback strategy in the form of concurrent and terminal feedback to support the training and learning of acupuncture.

THE PREVIOUS IMPORTANT RESEARCH:

SHOW THE DATA OF THE FORCE FEEDBACK; SHOW THE POSITION OF THE ACUPOINT IN THE VIRTUAL HUMAN BODY

THE PREVIOUS RESEARCH'S DEFICIENCY: 

01. The introduction and instruction of virtual acupuncture operation are insufficient, and the user can not understand the function and operation method of the application.

02. The needling training can not combined with the anatomy, and there is a lack of 3D acupuncture anatomy display.

03. Only showing the real-time feedback of the force, it is impossible to judge whether the virtual acupuncture operation is correct

THINK THREE PROBLEMS IN DESIGNING MY APPLICATION: 

How to combine the virtual needling training with the knowledge of the anatomy?

How to deliver the knowledge of the acupuncture and the 3D anatomy to the young generation?

How to judge the correctness of the virtual needling training?

THE ANALYSIS OF DESIGNING MY APPLICATION:

DYNAMIC VISUALISATION OF THE KNOWLEDGE IN THE ACUPUNCTURE AND THE ANATOMY; 

THE STANDARD AND ACCURATE NEEDLING FEEDBACK HAS FOUR PARTS:

POSITION OF ACUPOINT; 

ANGLE OF NEEDLING;

                                                                                                                                             FORCE OF NEEDLING

DEPTH OF ACUPOINT;

FLOWCHART OF THE DESIGN PROCESS:

REQUIREMENT DIAGRAM:

HAPTIC-ENABLED VIRTUAL REALITY ACUPUNCTURE TEACHING TRAINING PLATFORM

STORYBOARD:

RESULTS:

INTRODUCTION ANIMATION

01. The introduction animation of the periarthritis of shoulder

The user can understand the pathogeny, symptom, and treatment of the disease.

02. The introduction animation of the professional acupuncture term
The user can understand the common acupuncture term, and it is preparation before the acupuncture training.

RESULTS:

APPLICATION RESULTS

TESTING:

INTERVIEW AND QUESTIONAIRE

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The testing situation

Question 01. How to calibrate the parameter of haptics?

Question 02. How to combine the knowledge of anatomy with the training of needling in real time?

Question 03. How to improve the simulation of the needling training?

FURTHER CONSIDERATION:

CALIBRATION;

COMBINE THE KNOWLEDGE OF 3D ANATOMY WITH THE TRAINING OF NEEDLING;

TESTING FOR STUDENTS MAJORING IN ACUPUNCTURE

01. CALIBRATION

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The 6DoF of Phantom Omni

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 The needling feedback force across the skin, Unity 3D Engine

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The needling feedback force across the muscle, Unity 3D Engine

Show the calibration of haptic properties, which adjusted by the acupuncturists in Unity 3D Engine

02. COMBINE THE KNOWLEDGE OF 3D ANATOMY WITH THE TRAINING OF NEEDLING

Beta 01. - Present

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​Present real-time feedback in the needling training - 

position of acupoint; angle of needle; depth of acupoint; force of needling

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​Learn the knowledge of 3D anatomy 

Beta 02. - Further Consideration

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Z

X

Y

Combine the needling training with the 3D anatomy in real time 

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Z

X

Y

Position of acupoint

Angle of needle

Depth of acupoint

Force of needling

When the virtual needle touches the huamn body, the feedback of needling and the 3D anatomy will show the same time

03. NEXT STEP - TESTING FOR STUDENTS MAJORING IN ACUPUNCTURE

Group 01 students: use the application as the learning tool

Group 02 students: use the traditional learning tools

Explore the guiding effect of application on students majoring in acupuncture

CONTACT ME

Thanks for submitting!

© 2024 by BOYU XU. @ Utrecht University @ Centrum Wiskunde & Informatica @The Glasgow School of Art @Nanjing University of the Arts 

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